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ryuozero
Site Admin


�������: 13 Jul 2005
�ͺ: 1145

µÍºï¿½Íºï¿½ï¿½ï¿½ï¿½ï¿½: Tue Sep 04, 2007 12:48 am    ï¿½ï¿½ï¿½ï¿½Í§: ����DJMAX�ѹ���ѧ��Ѻ �ͧ������ µÍºâ´ÂÍéÒ§¢éͤÇÒÁ

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Heres whats new via translation:

* Stream playback / key sound, next BACKGROUND MUSIC of the selector in the ogg correspondence
Wav: Basis.
Mp3: Only stream playback correspondence.
The mp3 being compressed at stage of distribution, for る ones.
When by your you compress the wav in the mp3, because the gap occurs,
After beforehand considering the gap, it does not face other than the BMS which was made.
Ogg: Stream playback / key sound correspondence.
When you compress by your, with this way.
It reads key sound and the time it decodes and keeps with the 8bit, but
of the tags When the 16BIT and description (the COMMENT=16BIT) it is done in comment,
You keep that way with the 16bit. (Memory time consumption)
* Stream decision of playback from when the #WAV01 is above the 5m,
Altogether BMS first is found in defined order of the #WAV only one time in the #WAV which is not used modification.
* Level in meter three additions
* Decision in time base
* Tip pushing poor in non decision
* In addition what? Variety.


���仴���¤�Ѻ original�繢ͧ�������ҹФѺ
http://www.dcemu.co.uk/vbulletin/showthread.php?t=15766
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111JzBMSPlayer_051222.part1.rar
111JzBMSPlayer_051222.part2.rar
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111JzBMSPlayer_051222
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ms0:\PSP\GAME\111JzBMSPlayer_051222


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ryuozero
Site Admin


�������: 13 Jul 2005
�ͺ: 1145

µÍºï¿½Íºï¿½ï¿½ï¿½ï¿½ï¿½: Tue Sep 04, 2007 12:49 am    ï¿½ï¿½ï¿½ï¿½Í§: µÍºâ´ÂÍéÒ§¢éͤÇÒÁ

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BMS�ͧEZ2DJ��º��Ѻ
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http://www.m-g-z.com/showdown_tp.asp?sm=s&ost=&bt=Ez2Dj(bms)&tp=31&intcurrentpage=1

��� ���������� BME ����¹���͹��ʡ������ѹ��.bms �������Ф�Ѻ

NMS�ѺPAK �������ö��Ѻ
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