ryuozero Site Admin
�������: 13 Jul 2005 �ͺ: 1145
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�ͺ�����: Sat Nov 10, 2007 11:18 am ����ͧ: ��� ������ſ� ������� ����Ѻ��� �� � |
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SET(FIGHTSTOP)
MOVETO(11672,16193,-4584)
MOVETO(11883,15823,-4552)
MOVETO(11873,15711,-4552)
ITEMCOUNT(Spore Sac,>,9)
{
CALL(Send)
}
Label(Begin)
ITEMCOUNT(Scroll of Escape[ID=736],<,5)
{
NPCSEL(Vollodos)
DELAY(2000)
NPCDLG(Vollodos)
DELAY(2000)
DLGSEL(����)
DELAY(2000)
BuyItem(Scroll of Escape[ID=736],5)
DELAY(5000)
Call(SellGood)
CALL(Begin)
}
DELAY(2500)
NPCSEL(Vollodos)
DELAY(2500)
NPCDLG(Vollodos)
DELAY (2500)
DLGSEL(��ʷ�)
DELAY(2500)
DLGSEL(�͡��Ҩ���������)
ITEMCOUNT(Spore Sac,>,9)
{
CALL(EndQuest)
}
MOVETO(10639,17023,-4584)
MOVETO(6152,18009,-4240)
MOVETO(6134,18482,-4112)
MOVETO(6874,19011,-3840)
MOVETO(6753,19615,-3712)
MOVETO(4202,20906,-3680)
MoveTo(-82,20258,-3336)
MoveTo(-5373,20934,-3120)
MoveTo(-7929,17262,-3144)
SET(FIGHTSTART)
LABEL(Spore Sac)
{
ITEMCOUNT(Spore Sac,<,10)
CALL(Spore Sac)
}
LABEL(SitOrStand)
CharStatus(Stand,!=,0)
{
CALL(ENDFIGHT)
}
DELAY(2000)
CALL(SitOrStand)
LABEL(ENDFIGHT)
DELAY(3000)
SET(FIGHTSTOP)
LABEL(EndQuest)
USEITEM(Scroll of Escape[ID=736])
DELAY(30000)
PosOutRange(11672,16193,-4584,2500)
{
Delay(30000)
}
PosOutRange(11672,16193,-4584,2500)
{
Call(EndQuest)
}
MOVETO(10639,17023,-4584)
MOVETO(11672,16193,-4584)
MOVETO(11883,15823,-4552)
MOVETO(11873,15711,-4552)
LABEL(Send)
DELAY(2500)
NPCSEL(Vollodos)
DELAY(2500)
NPCDLG(Vollodos)
DELAY (2500)
DLGSEL(��ʷ�)
Call(Begin)
Label(SellGood)
ItemCount(Recipe: Necklace of Wisdom[ID=1803],>,0)
{
DLGSEL(���)
DELAY(2000)
SellItem(Recipe: Necklace of Wisdom[ID=1803],1)
DELAY(5000)
Call(SellGood)
}
ItemCount(Recipe: Hard Leather Gaiters[ID=2174],>,0)
{
DLGSEL(���)
DELAY(2000)
SellItem(Recipe: Hard Leather Gaiters[ID=2174],1)
DELAY(5000)
Call(SellGood)
}
ItemCount(Ring of Anguish[ID=876],>,2)
{
DLGSEL(���)
DELAY(2000)
SellItem(Ring of Anguish[ID=876],1)
DELAY(5000)
Call(SellGood)
}
ItemCount(Necklace of Anguish Chain[ID=1896],>,2)
{
DLGSEL(���)
DELAY(2000)
SellItem(Necklace of Anguish Chain[ID=1896],1)
DELAY(5000)
Call(SellGood)
}
ItemCount(Recipe: Leather Tunic[ID=1796],>,0)
{
DLGSEL(���)
DELAY(2000)
SellItem(Recipe: Leather Tunic[ID=1796],1)
DELAY(5000)
Call(SellGood)
}
Return()
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